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Nine Hours, Nine Persons, Nine Doors : ウィキペディア英語版
Nine Hours, Nine Persons, Nine Doors

''Nine Hours, Nine Persons, Nine Doors'', known in Japan as , also known as simply ''999'', is a visual novel adventure video game directed by Kotaro Uchikoshi and developed by Chunsoft for the Nintendo DS. It was first released in Japan on December 10, 2009, and in North America on November 16, 2010. It was later ported to iOS in 2013. It is the first game in the ''Zero Escape'' series, and was later followed by ''Zero Escape: Virtue's Last Reward'' in 2012.
The story follows the player character Junpei, a college student who is abducted and placed aboard an sinking cruise liner along with eight other individuals. In order to escape the cruise liner, the group is forced to play the "Nonary Game," which puts its participants in a life-or-death situation. ''999'' follows a branching storyline that concludes in one of six different endings based on the decisions made by the player. The gameplay alternates between progressing through the game's narrative via extended cutscenes and navigating and completing puzzles in escape-the-room scenarios.
Development of the game began after Uchikoshi joined Chunsoft in 2007. When the company wanted to produce a visual novel that would reach a greater audience, Uchikoshi suggested adding puzzle elements, which later became the premise for the game and the series. Uchikoshi also served as the lead writer, and drew upon previous experiences with visual novels such as ''Ever 17: The Out of Infinity''.
==Gameplay==

''999'' is a visual novel adventure video game.〔 The premise surrounds a group of nine individuals who are kidnapped and placed aboard a cruise liner which will sink in nine hours. In order to escape the ship, the individuals must participate in the "Nonary Game", which requires them to proceed through several numbered doors in order to find the number nine door.〔
The gameplay is split into two different sections; Novel and Escape. In the Novel sections, the player progresses through the storyline and converses with the non-playable characters.〔 As with most visual novels, the gameplay of Novel sections require little interaction from the player as these sections are spent reading the text that appears on the screen, which represents either dialogue between the various characters or the inner thoughts of Junpei.〔 During Novel sections, the player will sometimes be presented with decision options which affect the course of the game. The most reoccurring aspect of this is deciding which numbered door to enter. Each participant wears a bracelet that displays a number from one to nine. In order to enter a numbered door, the participants must form groups of three to five people, and add each group member's bracelet number together to yield a number whose digital root equals the door's number.〔
In between Novel sections are Escape sections, which occur when the player, along with other characters, find themselves in a room from which they need to find the means of escape.〔 To accomplish this, the player is tasked with finding various objects and solve puzzles within the room, reminiscent of escape-the-room games.〔 Sometimes certain objects need to be combined, in order to yield the necessary tool to complete a puzzle. The puzzles have been described as a "mixed bag of brain teasers"〔 varying from baccarat and magic squares,〔〔 and have been compared to the puzzles found in the ''Resident Evil'' series.〔 An in-game calculator is provided for math-related problems,〔 and the player can ask the other characters for hint if they find an Escape room too difficult.〔
''999'' follows a branching plotline: depending on the choices the player makes in these cutscenes, the story will progress in a specific direction and different Escape sequences are encountered. The story will then end with one of six different endings, five of which are initially available. These initial "bad" endings involve Junpei and/or at least one other character being murdered, with the escape attempt either ending in clear failure or ambiguity. The sixth ending, in which Junpei successfully escapes from the ship, is made available only after the player experiences one specific bad ending. The player must replay the game multiple times in order to access all Escape sequences and experience all the endings.
The iOS version, titled ''999: The Novel'', retains the Novel sections, but removes the Escape sections, so that the player can solely focus on the plot and the decisions. A flowchart is added to allow players to keep track of which narrative paths they've experienced. Additionally, the illustrations are redone in a higher resolution, and the plot is told through speech bubbles.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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